Games are supposed to be fun, right? Video game designers know a thing or two about how kids like to have fun. Many years ago they figured out that killing people with heavy duty weaponry is what kids love to do, hour after hour, year after year on screen.
I guess if you watch enough of that kind of thing, somewhere in one’s consciousness it becomes, well, kinda normal. After all, those kind of weapons are freely available to virtually anyone in the U.S. who wants one. If zapping people and eliminating people with bazookas and automatics is fun, it is not beyond the realm of reasonable expectation that someone with a screw loose somewhere will make the leap from virtual fun to real fun, killing real people.
By all accounts Holmes’s killing spree looked every bit like the kind of madness which is the standard fare of most video games today. His staging of the massacre while his victims watched a film of a similar nature was masterful, not to mention his clothing and his choice to have not one weapon blazing but three. Even his victims at first thought he was part of the show and were possibly enthralled for a few seconds prior to him letting loose with everything he had.
What surprises me is not that this kind of thing happens, but that we are all shocked and surprised when it does.